![]() To give a brief overview, System Shock 2 is a hybrid of first-person shooter, and roleplaying game. Fortunately tho that sequel did indeed come about a few years later, a joint effort with Irrational Games. Around 1997ish, their answer was “looks unlikely”. ![]() I remember being quite keen for a sequel, even to the extent of mailing Looking Glass themselves to ask about the possibility. Where by discerning I snobbishly mean “people like me”. It never gained the success of iD’s title, but still managed critical acclaim and respect from discerning gamers. ![]() It also happened to boast a rather advanced 3D engine for the day, with such features as slopes and looking up and down. Where Doom was about hectic running and blasting, Shock was a slower-paced title with more emphasis on plot and atmosphere. Well, by PC Zone anyway (a mag that inspired both of us in our youths). ![]() In 1994 Looking Glass Studios brought us System Shock, a game dubbed “the Thinking Man’s Doom” in some circles.
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